Game Development

DevBoid

Where games get made. One session at a time, one world at a time.

Making

Project Mind

A 2D game set in golden-hour Mumbai. Environment art, lore, characters, and systems — built from scratch in Unity.

Environment Art
45%
Lore & World
70%
Characters
30%
Core Systems
20%
Build Log

Recent Sessions

19

Sky & Environment Pass

Painted the golden-hour sky. Layered clouds with parallax depth. First time the city actually felt alive.

Environment Art
18

Mumbai Building Tileset

Finished the first wall section pack. 3 variations, 3 window styles. Enough to build a full block.

Asset Creation
17

World Lore Draft v1

Mapped out the five districts of the game world. Each one tied to a real part of Mumbai's identity.

World Building
Playing

Games I Learn From

Playing is research. Every game I finish teaches me something about pacing, feel, or design I carry into Project Mind.

— Writeups coming soon.

Teaching

Tutorials & Notes

When I figure something out, I write it down. Tutorials, dev notes, Unity tips — all in Writing.

Go to Writing →