Building Worlds

Every world starts
with a question.

Project Mind is a 2D game set in Mumbai — built entirely from scratch. Art, lore, systems, characters. One city. One story.

Project Mind

Mumbai, golden hour, 2047.

The city is layered. Streets beneath streets. Buildings that remember. A protagonist who questions everything and trusts almost nothing.

The game is built in Unity 2D — orthographic camera, hand-painted environments, parallax layers. The sky took three sessions to get right. The wall took twelve.

Environment Art
Session 19
Lore & World
Active
Characters
Early
Core Systems
Phase 1

Dev log

S19

Sky locked. Sun left.

Three-layer parallax sky: gradient, haze, distant Mumbai silhouette. Golden hour palette. Sun direction off-screen left.

Environment
S18

First art in Unity.

Mumbai wall placed in Scene1_OpeningMumbai. Camera and scene setup complete. Orthographic view established.

Unity Setup
S17

Wall Module A done.

Ground floor architecture painted. Texture, shadow, worn plaster. The city starts to feel real.

Art

The art leaves the game.

Some assets from Project Mind are packaged for other creators. Mumbai architecture, painted in the same golden-hour palette.

Browse Asset Packs →